This item will automatically be transmogrified when you leave the level. Type: scroll / infusion ; tier 1
healing infusion of the titan (heal 52)
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 52 and cleanse 1 wound and poison effect.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand ability.
Blood of Life
Infused by nature
0.40 Encumbrance.[Unique]
Type: potion / potionIt can be used to quaff the Blood of Life to grant an extra life.This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."
This item will automatically be transmogrified when you leave the level. Type: scroll / rune ; tier 3 Its effects scale with your Constitution stat.
invisibility rune of the titan (power 11 for 6 turns)
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to become invisible (power 11) for 6 turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%.
copper amulet of mastery (0.11 Wild-gift / Earthen vines) Type: jewelry / amulet ; tier 1
Crafted by a master
0.10 Encumbrance.
Talent mastery: +0.11 Wild-gift / Earthen vines Amulets can have magical properties.
restful copper amulet of constitution (+3) Type: jewelry / amulet ; tier 1
Infused by nature
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Changes stats: +3 Con
Life regen: +1.00Amulets can have magical properties.
Wheel of Fate This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2When wielded/worn:
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1."This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
copper ring of perseverance Type: jewelry / ring ; tier 1
Crafted by a master
0.10 Encumbrance.
Stun/Freeze immunity: +21%
Life regen: +0.90Rings can have magical properties.
copper ring of the mind (+11%) Type: jewelry / ring ; tier 1
Infused by psionic forces
0.10 Encumbrance.
Changes resistances: +11% mind
Changes damage: +11% mindRings can have magical properties.
mule's steel ring of tenacity Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Maximum encumbrance: +23
Disarm immunity: +21%
Pinning immunity: +26%
Knockback immunity: +25%
Maximum life: +24.00Rings can have magical properties.
steel ring of corrosion (+22%) Type: jewelry / ring ; tier 2
Infused by nature
0.10 Encumbrance.
Changes resistances: +22% acid
Changes damage: +11% acidRings can have magical properties.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / battleaxe ; tier 2 Base power: 22.0 - 33.0
balanced steel battleaxe (22-33 power, 2 apr)
Requires:
- Strength 16
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+4 eff.)
Defense: +7 (+4 eff.)
Disarm immunity: +31%Massive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / battleaxe ; tier 2 Base power: 21.5 - 32.3
slime-covered steel battleaxe of erosion (21.5-32.25 power, 2 apr)
Requires:
- Strength 16
Infused by arcane disrupting forces
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 10%
Damage (Melee): +10 temporal / +13 natureMassive two-handed battleaxes.
This item will automatically be transmogrified when you leave the level. Type: weapon / battleaxe ; tier 2
steel battleaxe (19.5-29.25 power, 2 apr)
Requires:
- Strength 163.00 Encumbrance.
It must be held with both hands.
Base power: 19.5 - 29.3
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +5.0%
Attack speed: 100%Massive two-handed battleaxes.steel battleaxe (19.5-29.25 power, 2 apr)
This item will automatically be transmogrified when you leave the level. Type: weapon / greatmaul ; tier 3 Base power: 39.0 - 58.5
dwarven-steel greatmaul (39-58.5 power, 2 apr)
Requires:
- Strength 245.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%Massive two-handed mauls.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / greatsword ; tier 3 Base power: 34.5 - 55.2
dwarven-steel greatsword 'Nimbuswarden' (34.5-55.2 power, 2 apr)
Requires:
- Strength 24
3.00 Encumbrance.
It must be held with both hands.
Uses stat: 120% Str
Damage type:
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to daze
Damage (Melee): +12 mind
Burst (radius 2) on crit: +4 mind
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes damage: +6% lightning
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.Massive two-handed swords.
This item will automatically be transmogrified when you leave the level. Crafted by Type: weapon / longbow ; tier 2 Accuracy bonus:
swiftstrike ash longbow
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Attack speed: 143%
Firing range: +7
Travel speed: +200%Longbows are used to shoot arrows at your foes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / sling ; tier 2 Accuracy bonus:
blazebringer's cured leather sling of nature
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
Attack speed: 125%
Firing range: +7
Damage (Ranged): +8 nature / +7 fire
When wielded/worn:
Changes resistances: +2% all
Changes resistances penetration: +5% nature / +7% fire
Global speed: +2%Slings are used to hurl stones or metal shots at your foes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / sling ; tier 2 Accuracy bonus:
cured leather sling of nature
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
Attack speed: 125%
Firing range: +7
Damage (Ranged): +10 nature
When wielded/worn:
Changes resistances: +2% all
Changes resistances penetration: +6% natureSlings are used to hurl stones or metal shots at your foes.
This item will automatically be transmogrified when you leave the level. Infused by Type: weapon / sling ; tier 2 Accuracy bonus:
throat-seeking cured leather sling
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
Attack speed: 125%
Firing range: +7
On weapon crit:
* silences the target
Damage (Ranged): +6 nature
When wielded/worn:
Changes resistances penetration: +6% natureSlings are used to hurl stones or metal shots at your foes.
This item will automatically be transmogrified when you leave the level. Powered by Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0
yew magestaff of might (20-24 power, 4 apr, fire element)
Requires:
- Magic 24
5.00 Encumbrance.
It must be held with both hands.
Uses stat: 80% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +20% fire
Talent granted: +1 Command Staff
Spellpower: +9 (+4 eff.)
Spell crit. chance: +10%Staves designed for wielders of magic, by the greats of the art.
This item will automatically be transmogrified when you leave the level. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2
steel waraxe (13-18.2 power, 3 apr)
Requires:
- Strength 163.00 Encumbrance.
Uses stat: 100% Str
Damage type:
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%One-handed war axes.
Girdle of the Calm Waters
Infused by nature
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 1When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%A belt rumoured to have been worn by the Conclave healers.
Eden's Guile (2 def, 1 armour)
Crafted by a master
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 2When wielded/worn:
Armour: +1
Defense: +2 (+1 eff.)
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed by 32% (based on Cunning), costing 50 power out of 50/50.The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / feet ; tier 3
Forestspawn the pair of dwarven-steel boots (0 def, 4 armour)
Requires:
- Talent Armour Training
3.00 Encumbrance.
Armour: +4
Fatigue: +3%
Changes resistances: +3% nature / +8% fire / +6% light / +7% cold
Mental save: +10 (+3 eff.)
Cut immunity: +15%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
impenetrable iron mail armour of the deep (2 def, 10 armour) Infused by Type: armor / heavy ; tier 1
Requires:
- Strength 14
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Armour: +10
Defense: +2 (+1 eff.)
Fatigue: +12%
Changes resistances: +6% acid / +5% cold
Allows you to breathe in: water A suit of armour made of mail.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / light ; tier 3
Duathelshear (3 def, 6 armour)
Requires:
- Strength 16
9.00 Encumbrance.
Armour: +6
Defense: +3 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 30% chance to inflict damage reduction
Changes resistances: +18% lightning / +3% mind
Changes damage: +12% darknessA suit of armour made of leather.
This item will automatically be transmogrified when you leave the level. Infused by Type: armor / massive ; tier 2
radiant steel plate armour of cold resistance (4 def, 9 armour)
Requires:
- Strength 28
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 5 light
Changes stats: +2 Wil
Changes resistances: +14% blight / +15% cold / +12% darkness
Light radius: +1A suit of armour made of metal plates.
This item will automatically be transmogrified when you leave the level. Crafted by Type: armor / massive ; tier 2
spiked steel plate armour of cold resistance (4 def, 9 armour)
Requires:
- Strength 28
- Talent Armour Training (level 3)
17.00 Encumbrance.
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 10 physical
Changes resistances: +17% coldA suit of armour made of metal plates.
Dralen the voratun shield (12 def, 3 armour, 74-88.8 power, 206 block) Infused by
Requires:
- Strength 48
- Talent Armour Training (level 2)
7.00 Encumbrance.[Unique]
Type: armor / shield ; tier 5When used to attack (with talents):
Base power: 74.0 - 88.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +7.0%
Block value: +206
On weapon hit:
* 19% chance to corrode armour
* 17% chance to daze
Damage (Melee): +17 cold
Burst (radius 1) on hit: +4 acid
Damage against: +10% Spiderkin
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +3
Defense: +12 (+6 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +14%
Damage (Melee): 9 acid / 7 lightning
Damage when hit (Melee): 12 ice / 30 acid / 22 lightning
Changes stats: +3 Dex / +4 Wil
Changes resistances: +18% cold
Talent granted: +5 Block Handheld deflection devices.
5 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
67 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
7 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+3 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+3 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
5 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
7 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
woodsman's iron pickaxe (dig speed 37 turns) Type: tool / digger ; tier 1
Infused by nature
3.00 Encumbrance.
Changes stats: +1 Str
Changes resistances: +11% nature
Changes damage: +6% nature
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
8 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Heart of the Sandworm Queen
Infused by nature
0.00 Encumbrance.[Plot Item]
Type: corpse / heartIt can be used to consume the heart.The heart of the Sandworm Queen, ripped from her dead body.
You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.
Planar Beacon
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: lite / liteWhen wielded/worn:
Light radius: +3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.16 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.A strange orb of demonic origins. It glows with a surreal red light.
bright brass lantern Type: lite / lite ; tier 1
Crafted by a master
2.00 Encumbrance.
Light radius: +4A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Crystal Focus
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2It can be used to combine with a weapon, costing 1 power out of 1/1.This crystal radiates the power of the Spellblaze itself.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400.This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Skull of the Rat Lich
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: tool / skull ; tier 3When wielded/worn:
Damage when hit (Melee): 12 darkness
Spellpower: +10 (+5 eff.)
Spell crit. chance: +4%
It can be used to raise undead rats, costing 70 power out of 70/70.This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes.
This item will automatically be transmogrified when you leave the level. Type: charm / torque ; tier 3
psionic dwarven-steel torque of charged psionic shield [power 63] (20 cooldown)
Infused by psionic forces
2.00 Encumbrance.
When used:
100% chance to regenerate 4 psi.Torques are made by powerful psionics to store psionic powers.
7 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
7 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
11 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
5 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.