Warden the level 20 Dwarf Stone Warden by Voharyn (2024)

This item will automatically be transmogrified when you leave the level.
healing infusion of the titan (heal 52)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 52 and cleanse 1 wound and poison effect.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand ability.

healing infusion of the titan (heal 52)

Blood of Life
Infused by
nature
0.40 Encumbrance.[Unique]
Type: potion / potion
It can be used to quaff the Blood of Life to grant an extra life.This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..."

Blood of Life

This item will automatically be transmogrified when you leave the level.
invisibility rune of the titan (power 11 for 6 turns)
Powered by
arcane forces
0.10 Encumbrance.

Type: scroll / rune ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to become invisible (power 11) for 6 turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 40%.

Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand ability.

invisibility rune of the titan (power 11 for 6 turns)

copper amulet of mastery (0.11 Wild-gift / Earthen vines)
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 1

When wielded/worn:
Talent mastery:
+0.11 Wild-gift / Earthen vines Amulets can have magical properties.

copper amulet of mastery (0.11 Wild-gift / Earthen vines)

restful copper amulet of constitution (+3)
Infused by
nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 1

When wielded/worn:
Fatigue:
-5%
Changes stats:
+3 Con
Life regen:
+1.00Amulets can have magical properties.

restful copper amulet of constitution (+3)

Wheel of Fate
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 2
When wielded/worn:

It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1."This isn't what I wished for!" - Howar Muransk, Cornac demonologist.

This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?

Wheel of Fate

copper ring of perseverance
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Stun/Freeze immunity:
+21%
Life regen:
+0.90Rings can have magical properties.

copper ring of perseverance

copper ring of the mind (+11%)
Infused by
psionic forces
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Changes resistances:
+11% mind
Changes damage:
+11% mindRings can have magical properties.

copper ring of the mind (+11%)

mule's steel ring of tenacity
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 2

When wielded/worn:
Fatigue:
-5%
Maximum encumbrance:
+23
Disarm immunity:
+21%
Pinning immunity:
+26%
Knockback immunity:
+25%
Maximum life:
+24.00Rings can have magical properties.

mule's steel ring of tenacity

steel ring of corrosion (+22%)
Infused by
nature
0.10 Encumbrance.

Type: jewelry / ring ; tier 2

When wielded/worn:
Changes resistances:
+22% acid
Changes damage:
+11% acidRings can have magical properties.

steel ring of corrosion (+22%)

This item will automatically be transmogrified when you leave the level.
balanced steel battleaxe (22-33 power, 2 apr)
Requires:
- Strength 16

Crafted by

a master
3.00 Encumbrance.

Type: weapon / battleaxe ; tier 2
It must be held with both hands.

Base power: 22.0 - 33.0
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+2
Physical crit. chance:
+5.0%
Attack speed:
100%
When wielded/worn:
Accuracy:
+7 (+4 eff.)
Defense:
+7 (+4 eff.)
Disarm immunity:
+31%Massive two-handed battleaxes.

balanced steel battleaxe (22-33 power, 2 apr)

This item will automatically be transmogrified when you leave the level.
slime-covered steel battleaxe of erosion (21.5-32.25 power, 2 apr)
Requires:
- Strength 16

Infused by

nature
Infused by
arcane disrupting forces
3.00 Encumbrance.

Type: weapon / battleaxe ; tier 2
It must be held with both hands.

Base power: 21.5 - 32.3
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+2
Physical crit. chance:
+5.0%
Attack speed:
100%
On weapon hit:
* Slows global speed by
10%
Damage (Melee):
+10 temporal / +13 natureMassive two-handed battleaxes.

slime-covered steel battleaxe of erosion (21.5-32.25 power, 2 apr)

This item will automatically be transmogrified when you leave the level.
steel battleaxe (19.5-29.25 power, 2 apr)
Requires:
- Strength 163.00 Encumbrance.

Type: weapon / battleaxe ; tier 2
It must be held with both hands.

Base power: 19.5 - 29.3
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+2
Physical crit. chance:
+5.0%
Attack speed:
100%Massive two-handed battleaxes.

steel battleaxe (19.5-29.25 power, 2 apr)

This item will automatically be transmogrified when you leave the level.
dwarven-steel greatmaul (39-58.5 power, 2 apr)
Requires:
- Strength 245.00 Encumbrance.

Type: weapon / greatmaul ; tier 3
It must be held with both hands.

Base power: 39.0 - 58.5
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+2
Physical crit. chance:
+1.5%
Attack speed:
100%Massive two-handed mauls.

dwarven-steel greatmaul (39-58.5 power, 2 apr)

This item will automatically be transmogrified when you leave the level.
dwarven-steel greatsword 'Nimbuswarden' (34.5-55.2 power, 2 apr)
Requires:
- Strength 24

Infused by

psionic forces
3.00 Encumbrance.

Type: weapon / greatsword ; tier 3
It must be held with both hands.

Base power: 34.5 - 55.2
Uses stat: 120% Str
Damage type:

Physical
Accuracy bonus:
+0.4% crit.pwr / acc
Armour Penetration:
+2
Physical crit. chance:
+3.5%
Attack speed:
100%
On weapon hit:
*
40% chance to daze
Damage (Melee):
+12 mind
Burst (radius 2) on crit:
+4 mind
When wielded/worn:
Damage when hit (Melee):
4 lightning
Changes damage:
+6% lightning
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.Massive two-handed swords.

dwarven-steel greatsword 'Nimbuswarden' (34.5-55.2 power, 2 apr)

This item will automatically be transmogrified when you leave the level.
swiftstrike ash longbow
Requires:
- Dexterity 16
- Talent Shoot

Crafted by

a master
4.00 Encumbrance.

Type: weapon / longbow ; tier 2
It must be held with both hands.

Accuracy bonus:

+0.2% crit / acc
Attack speed:
143%
Firing range:
+7
Travel speed:
+200%Longbows are used to shoot arrows at your foes.

swiftstrike ash longbow

This item will automatically be transmogrified when you leave the level.
blazebringer's cured leather sling of nature
Requires:
- Dexterity 16
- Talent Shoot

Infused by

nature
4.00 Encumbrance.

Type: weapon / sling ; tier 2

Accuracy bonus:

+0.1% dam / acc
Attack speed:
125%
Firing range:
+7
Damage (Ranged):
+8 nature / +7 fire
When wielded/worn:
Changes resistances:
+2% all
Changes resistances penetration:
+5% nature / +7% fire
Global speed:
+2%Slings are used to hurl stones or metal shots at your foes.

blazebringer's cured leather sling of nature

This item will automatically be transmogrified when you leave the level.
cured leather sling of nature
Requires:
- Dexterity 16
- Talent Shoot

Infused by

nature
4.00 Encumbrance.

Type: weapon / sling ; tier 2

Accuracy bonus:

+0.1% dam / acc
Attack speed:
125%
Firing range:
+7
Damage (Ranged):
+10 nature
When wielded/worn:
Changes resistances:
+2% all
Changes resistances penetration:
+6% natureSlings are used to hurl stones or metal shots at your foes.

cured leather sling of nature

This item will automatically be transmogrified when you leave the level.
throat-seeking cured leather sling
Requires:
- Dexterity 16
- Talent Shoot

Infused by

arcane disrupting forces
4.00 Encumbrance.

Type: weapon / sling ; tier 2

Accuracy bonus:

+0.1% dam / acc
Attack speed:
125%
Firing range:
+7
On weapon crit:
* silences the target
Damage (Ranged):
+6 nature
When wielded/worn:
Changes resistances penetration:
+6% natureSlings are used to hurl stones or metal shots at your foes.

throat-seeking cured leather sling

This item will automatically be transmogrified when you leave the level.
yew magestaff of might (20-24 power, 4 apr, fire element)
Requires:
- Magic 24

Powered by

arcane forces
5.00 Encumbrance.

Type: weapon / staff ; tier 3
It must be held with both hands.

Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type:

Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+4
Physical crit. chance:
+3.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+20% fire
Talent granted:
+1 Command Staff
Spellpower:
+9 (+4 eff.)
Spell crit. chance:
+10%Staves designed for wielders of magic, by the greats of the art.

yew magestaff of might (20-24 power, 4 apr, fire element)

This item will automatically be transmogrified when you leave the level.
steel waraxe (13-18.2 power, 3 apr)
Requires:
- Strength 163.00 Encumbrance.

Type: weapon / waraxe ; tier 2

Base power: 13.0 - 18.2
Uses stat: 100% Str
Damage type:

Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+3
Physical crit. chance:
+4.0%
Attack speed:
100%One-handed war axes.

steel waraxe (13-18.2 power, 3 apr)

Girdle of the Calm Waters
Infused by
nature
1.00 Encumbrance.[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats:
+3 Wil
Changes resistances:
+20% blight / +20% cold / +20% nature
Healing mod.:
+30%A belt rumoured to have been worn by the Conclave healers.

Girdle of the Calm Waters

Eden's Guile (2 def, 1 armour)
Crafted by
a master
2.00 Encumbrance.[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour:
+1
Defense:
+2 (+1 eff.)
Fatigue:
+2%
Changes stats:
+3 Cun
Talent mastery:
+0.20 Cunning / Survival
It can be used to boost speed by 32% (based on Cunning), costing 50 power out of 50/50.The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.

Eden's Guile (2 def, 1 armour)

This item will automatically be transmogrified when you leave the level.
Forestspawn the pair of dwarven-steel boots (0 def, 4 armour)
Requires:
- Talent Armour Training

Crafted by

a master
3.00 Encumbrance.

Type: armor / feet ; tier 3

When wielded/worn:
Armour:
+4
Fatigue:
+3%
Changes resistances:
+3% nature / +8% fire / +6% light / +7% cold
Mental save:
+10 (+3 eff.)
Cut immunity:
+15%Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

Forestspawn the pair of dwarven-steel boots (0 def, 4 armour)

impenetrable iron mail armour of the deep (2 def, 10 armour)
Requires:
- Strength 14
- Talent Armour Training

Infused by

nature
Crafted by
a master
14.00 Encumbrance.

Type: armor / heavy ; tier 1

When wielded/worn:
Armour:
+10
Defense:
+2 (+1 eff.)
Fatigue:
+12%
Changes resistances:
+6% acid / +5% cold
Allows you to breathe in:
water A suit of armour made of mail.

impenetrable iron mail armour of the deep (2 def, 10 armour)

This item will automatically be transmogrified when you leave the level.
Duathelshear (3 def, 6 armour)
Requires:
- Strength 16

Crafted by

a master
9.00 Encumbrance.

Type: armor / light ; tier 3

When wielded/worn:
Armour:
+6
Defense:
+3 (+2 eff.)
Fatigue:
+8%
Effects on melee hit:
*
30% chance to inflict damage reduction
Changes resistances:
+18% lightning / +3% mind
Changes damage:
+12% darknessA suit of armour made of leather.

Duathelshear (3 def, 6 armour)

This item will automatically be transmogrified when you leave the level.
radiant steel plate armour of cold resistance (4 def, 9 armour)
Requires:
- Strength 28
- Talent Armour Training (level 3)

Infused by

nature
Crafted by
a master
17.00 Encumbrance.

Type: armor / massive ; tier 2

When wielded/worn:
Armour:
+9
Defense:
+4 (+2 eff.)
Fatigue:
+22%
Damage when hit (Melee):
5 light
Changes stats:
+2 Wil
Changes resistances:
+14% blight / +15% cold / +12% darkness
Light radius:
+1A suit of armour made of metal plates.

radiant steel plate armour of cold resistance (4 def, 9 armour)

This item will automatically be transmogrified when you leave the level.
spiked steel plate armour of cold resistance (4 def, 9 armour)
Requires:
- Strength 28
- Talent Armour Training (level 3)

Crafted by

a master
17.00 Encumbrance.

Type: armor / massive ; tier 2

When wielded/worn:
Armour:
+9
Defense:
+4 (+2 eff.)
Fatigue:
+22%
Damage when hit (Melee):
10 physical
Changes resistances:
+17% coldA suit of armour made of metal plates.

spiked steel plate armour of cold resistance (4 def, 9 armour)

Dralen the voratun shield (12 def, 3 armour, 74-88.8 power, 206 block)
Requires:
- Strength 48
- Talent Armour Training (level 2)

Infused by

nature
7.00 Encumbrance.[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 74.0 - 88.8
Uses stat: 100% Str
Damage type:
Physical
Mastery:
Stoneshield
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+3
Physical crit. chance:
+7.0%
Block value:
+206
On weapon hit:
*
19% chance to corrode armour
*
17% chance to daze
Damage (Melee):
+17 cold
Burst (radius 1) on hit:
+4 acid
Damage against:
+10% Spiderkin
When wielded/worn:
Physical crit. chance:
+2.0%
Armour:
+3
Defense:
+12 (+6 eff.)
Ranged Defense:
+12 (+4 eff.)
Fatigue:
+14%
Damage (Melee):
9 acid / 7 lightning
Damage when hit (Melee):
12 ice / 30 acid / 22 lightning
Changes stats:
+3 Dex / +4 Wil
Changes resistances:
+18% cold
Talent granted:
+5 Block Handheld deflection devices.

Dralen the voratun shield (12 def, 3 armour, 74-88.8 power, 206 block)

5 agate
0.00 Encumbrance.

Type: gem / black ; tier 1

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

5 agate

67 alchemist agate
0.00 Encumbrance.

Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%
Gems can be sold for money or used in arcane rituals.

67 alchemist agate

onyx
0.00 Encumbrance.

Type: gem / black ; tier 3

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

onyx

7 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 aquamarine

lapis lazuli
0.00 Encumbrance.

Type: gem / blue ; tier 3

When wielded/worn:
Defense:
+6 (+3 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+2 eff.)
When used to imbue an object:
Defense:
+6 (+3 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

lapis lazuli

5 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

5 opal

7 topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
When used to imbue an object:
Defense:
+4 (+2 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 topaz

woodsman's iron pickaxe (dig speed 37 turns)
Infused by
nature
3.00 Encumbrance.

Type: tool / digger ; tier 1

When wielded/worn:
Changes stats:
+1 Str
Changes resistances:
+11% nature
Changes damage:
+6% nature
When carried:
Talent granted:
+1 Dig Allows you to dig a wall, remove a tree, create ways.

woodsman's iron pickaxe (dig speed 37 turns)

8 spinel
0.00 Encumbrance.

Type: gem / green ; tier 1

When wielded/worn:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
When used to imbue an object:
Defense:
+2 (+1 eff.)
Physical save:
+2 (+1 eff.)
Spell save:
+2 (+1 eff.)
Mental save:
+2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

8 spinel

Heart of the Sandworm Queen
Infused by
nature
0.00 Encumbrance.[Plot Item]
Type: corpse / heart
It can be used to consume the heart.The heart of the Sandworm Queen, ripped from her dead body.
You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.

Heart of the Sandworm Queen

Planar Beacon
Powered by
arcane forces
1.00 Encumbrance.[Unique]
Type: lite / lite
When wielded/worn:
Light radius:
+3
It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.16 demonfire damage over 4 turns.
Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns.
The damage will scale with your Spellpower and the range will increase with the talent level.
A strange orb of demonic origins. It glows with a surreal red light.

Planar Beacon

bright brass lantern
Crafted by
a master
2.00 Encumbrance.

Type: lite / lite ; tier 1

When wielded/worn:
Light radius:
+4A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

bright brass lantern

Crystal Focus
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon, costing 1 power out of 1/1.This crystal radiates the power of the Spellblaze itself.

Crystal Focus

Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

garnet
0.00 Encumbrance.

Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
When used to imbue an object:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

garnet

Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400.This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

Skull of the Rat Lich
Powered by
arcane forces
1.00 Encumbrance.[Unique]
Type: tool / skull ; tier 3
When wielded/worn:
Damage when hit (Melee):
12 darkness
Spellpower:
+10 (+5 eff.)
Spell crit. chance:
+4%
It can be used to raise undead rats, costing 70 power out of 70/70.This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes.

Skull of the Rat Lich

This item will automatically be transmogrified when you leave the level.
psionic dwarven-steel torque of charged psionic shield [power 63] (20 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 3

It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns, putting all charms on cooldown for 20 turns.
When used:
100% chance to regenerate 4 psi.
Torques are made by powerful psionics to store psionic powers.

psionic dwarven-steel torque of charged psionic shield [power 63] (20 cooldown)

7 amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

7 amethyst

7 ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

7 ametrine

11 citrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Light radius:
+1
Infravision radius:
+2
When used to imbue an object:
Light radius:
+1
Infravision radius:
+2
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

11 citrine

5 zircon
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Armour:
+1
Changes resistances:
+1% all
When used to imbue an object:
Armour:
+1
Changes resistances:
+1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

5 zircon
Warden the level 20 Dwarf Stone Warden by Voharyn (2024)
Top Articles
Latest Posts
Recommended Articles
Article information

Author: Patricia Veum II

Last Updated:

Views: 5752

Rating: 4.3 / 5 (64 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Patricia Veum II

Birthday: 1994-12-16

Address: 2064 Little Summit, Goldieton, MS 97651-0862

Phone: +6873952696715

Job: Principal Officer

Hobby: Rafting, Cabaret, Candle making, Jigsaw puzzles, Inline skating, Magic, Graffiti

Introduction: My name is Patricia Veum II, I am a vast, combative, smiling, famous, inexpensive, zealous, sparkling person who loves writing and wants to share my knowledge and understanding with you.