healing infusion of the sneak (heal 231; cd 11) Type: scroll / infusion
Infused by nature
0.10 Encumbrance.
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Rune of the Rift (202.00 temporal damage, removed from time 4 turns)
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / rune ; tier 3When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Inflicts 204.02 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
grounding copper amulet Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +11% lightning
Stun/Freeze immunity: +21%Amulets make your neck look great!
restful copper amulet of magic (+3) Type: jewelry / amulet ; tier 1
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Changes stats: +3 Mag
Life regen: +1.00Amulets make your neck look great!
wanderer's steel amulet Type: jewelry / amulet ; tier 2
Crafted by a master
0.10 Encumbrance.
Fatigue: -5%
Changes stats: +4 Dex / +4 Cun / +4 Con
Life regen: +1.00
Stamina each turn: +0.40
Movement speed: +10%Amulets make your neck look great!
Wheel of Fate Activation costs 1 power out of 1/1. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Physical power: +9 (+4 eff.)
Changes stats: +6 Mag / +5 Wil
Changes resistances: +3% temporal
Changes resistances penetration: +5% temporal
Changes damage: +15% mind / +5% all
Disarm immunity: +26%
Pinning immunity: +35%
Knockback immunity: +25%
Maximum life: +27.00
Spellpower: +20 (+5 eff.)
Mindpower: +5 (+3 eff.)
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
copper ring of fire (+20%) Type: jewelry / ring ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +20% fire
Changes damage: +10% fireRings make your fingers look great!
copper ring of frost (+20%) Type: jewelry / ring ; tier 1
Infused by nature
0.10 Encumbrance.
Changes resistances: +20% cold
Changes damage: +10% coldRings make your fingers look great!
marksman's steel ring of perseverance Type: jewelry / ring ; tier 2
Crafted by a master
0.10 Encumbrance.
Accuracy: +4 (+2 eff.)
Changes stats: +2 Dex
Stun/Freeze immunity: +21%
Life regen: +1.00Rings make your fingers look great!
solipsist's copper ring of perseverance Type: jewelry / ring ; tier 1
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Changes stats: +5 Cun / +5 Wil
Stun/Freeze immunity: +24%
Life regen: +2.00
Mindpower: +6 (+3 eff.)Rings make your fingers look great!
titan's copper ring of frost (+20%) Type: jewelry / ring ; tier 1
Infused by nature
0.10 Encumbrance.
Changes stats: +3 Con
Changes resistances: +20% cold
Changes damage: +10% cold
Physical save: +6 (+2 eff.)Rings make your fingers look great!
Swordbreaker (25-32 power, 20 apr) Crafted by Base power: 25.0 - 32.5
Requires:
- Cunning 10
- Dexterity 10
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 3
Uses stats: 50% Cun, 50% Dex
Damage type:
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness: +20%
Defense: +15 (+7 eff.)
Changes stats: +8 Cun / +8 Dex
Talent granted: +1 Dagger Block
Physical save: +15 (+5 eff.)
Disarm immunity: +50%
Can block like a shield, potentially disarming the enemy.This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
Eclipse (18-22 power, 4 apr, light element) Powered by Base power: 18.0 - 21.6
Requires:
- Magic 32
5.00 Encumbrance.[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Uses stat: 110% Mag
Damage type:
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+3 eff.)
Spell crit. chance: +8%This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
Liseyaba the cashmere cloak (2 def, 0 armour) Type: armor / cloak ; tier 3
Powered by arcane forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Damage when hit (Melee): 10 blight
Changes stats: +2 Wil
Changes damage: +6% blight
Spell save: +9 (+2 eff.)
Mental save: +11 (+3 eff.)
Spell crit. chance: +6%
Damage Shield penetration: +20%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
Splendourbrace the linen cloak (1 def, 0 armour) Type: armor / cloak ; tier 1
Crafted by a master
2.00 Encumbrance.
Defense: +1 (+0 eff.)
Changes stats: +1 Str / +1 Con
Changes resistances penetration: +5% light
Critical mult.: +20.00%
Mental save: +3 (+1 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
focusing Rags of the Sanctuary of alchemy (0 def, 0 armour)
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.[Cosmetic Item]
Type: armor / cloth ; tier 1When wielded/worn:
Changes stats: +5 Mag / +5 Wil
Changes resistances: +11% acid / +11% physical / +11% fire / +11% cold / +7% all
Changes damage: +7% acid / +7% physical / +8% fire / +7% cold
Talent cooldown: Refit Golem (-2 turns)
Mana each turn: +0.13
Psi each turn: +0.13A cloth vestment. It offers no intrinsic protection but can be enchanted.
Ce'Nyvea (25 def, 3 armour) Type: armor / feet ; tier 3
Crafted by a master
2.00 Encumbrance.
Armour: +3
Defense: +25 (+12 eff.)
Changes stats: +3 Str / +3 Con
Changes resistances: +15% mind
Only die when reaching: -20.00 life
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.A pair of boots made of leather.
Elenasin (0 def, 4 armour) Type: armor / feet ; tier 3
Crafted by a master
2.00 Encumbrance.
Armour: +4
Changes resistances: +9% acid
Changes damage: +6% mind
Only die when reaching: -60.00 life
Infravision radius: +2
Healing mod.: +10%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%A pair of boots made of leather.
Gorethel the Sunoracle (0 def, 1 armour) Type: armor / feet ; tier 1
Crafted by a master
2.00 Encumbrance.
Accuracy: +5 (+2 eff.)
Physical crit. chance: +2.0%
Armour: +1
Changes stats: +2 Str / +6 Con
Changes resistances: +9% cold
Light radius: +1
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.0
Power cost: 25 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.A pair of boots made of leather.
undeterred pair of hardened leather boots of phasing (0 def, 3 armour) Type: armor / feet ; tier 3 Activation puts all charms on cooldown for 25 turns.
Powered by arcane forces
2.00 Encumbrance.
Armour: +3
Changes stats: +3 Mag / +2 Wil
Silence immunity: +23%
Confusion immunity: +28%
Stun/Freeze immunity: +28%
It can be used to blink to a nearby random location (rad 10)
Ce'Nerilaith the dwarven-steel gauntlets (0 def, 2 armour) Crafted by Type: armor / hands ; tier 2
Requires:
- Heavy armour training
1.50 Encumbrance.
Accuracy: +7 (+3 eff.)
Armour penetration: +8
Armour: +2
Fatigue: +3%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 20
Changes stats: +4 Dex / +1 Wil / +6 Cun / +1 Con
Critical mult.: +20.00%
Equilibrium when hit: +0.12
Infravision radius: +1
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).Metal gloves protecting the hands up to the middle of the lower arm.
hardened leather gloves 'Blindjeer' (0 def, 2 armour) Type: armor / hands ; tier 2
Crafted by a master
1.00 Encumbrance.
Physical power: +11 (+5 eff.)
Armour: +2
Changes stats: +4 Str / +3 Dex / +9 Mag
Changes resistances penetration: +20% darkness
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Glimmerripper the cashmere wizard hat (2 def, 0 armour) Type: armor / head ; tier 3
Infused by psionic forces
2.00 Encumbrance.
Defense: +2 (+1 eff.)
Changes resistances: +6% fire / +6% cold
Changes resistances penetration: +15% cold / +25% light / +15% fire
Changes damage: +24% light / +6% cold
Psi each turn: +0.24
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%A pointy cloth hat, very wizardly...
Shinetrial the dwarven-steel helm (0 def, 4 armour) Infused by Type: armor / head ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +4
Fatigue: +4%
Damage when hit (Melee): 2 acid
Changes stats: +4 Str / +3 Dex / +4 Cun / +5 Con
Changes resistances: +3% light
Changes resistances penetration: +15% acid / +5% light
Changes damage: +15% acid / +6% natureA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
linen wizard hat 'Rainedge' (1 def, 0 armour) Type: armor / head ; tier 1
Infused by nature
2.00 Encumbrance.
Defense: +1 (+0 eff.)
Changes stats: +2 Dex / +2 Mag / +4 Wil / +4 Con
Changes resistances: +6% lightning / +6% temporal / +3% coldA pointy cloth hat, very wizardly...
troll-hide cured leather armour of the deep (6 def, 6 armour) =wtrbr= Infused by Type: armor / light ; tier 2
Requires:
- Strength 14
9.00 Encumbrance.
Armour: +6
Defense: +6 (+3 eff.)
Fatigue: +7%
Changes resistances: +7% acid / +6% cold
Allows you to breathe in: water
Life regen: +3.10
Maximum life: +30.00
Healing mod.: +12%A suit of armour made of leather.
12 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
183 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
4 onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
2 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+3 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+3 eff.)
Physical save: +6 (+2 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
8 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
iron pickaxe 'Zanogar' (dig speed 38 turns) Type: tool / digger ; tier 1
Infused by nature
3.00 Encumbrance.
Armour penetration: +1
Changes stats: +3 Str / +2 Dex / +2 Con
Changes resistances: +11% nature
Changes damage: +6% nature
Only die when reaching: -20.00 life
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
4 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 jade Type: gem / green ; tier 4
0.00 Encumbrance.
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
6 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Isuletta Type: lite / lite ; tier 1
Powered by arcane forces
2.00 Encumbrance.
Damage when hit (Melee): 12 fire
Changes stats: +1 Str / +1 Con
Changes resistances: +5% fire
Reduces incoming crit damage: 15.00%
Maximum mana: +60.00
Maximum vim: +10.00
Light radius: +6A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Light of Revelation
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: lite / lite ; tier 2When wielded/worn:
Damage against: +25% Horror
Reduced damage from: +25% Horror
Light radius: +7
See stealth: +35
See invisible: +35
Sometimes reveals the hidden truths you'd rather not see.The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you.
survivor's alchemist's lamp of health Type: lite / lite ; tier 3
Infused by nature
1.00 Encumbrance.
Physical save: +7 (+2 eff.)
Maximum life: +48.00
Light radius: +4
Healing mod.: +19%A normal brass lantern, enhanced by alchemy to make it brighter.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
3 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
ruby Type: gem / red ; tier 4
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Shimmerslicer [power 250] (18/15 cooldown) Type: charm / torque ; tier 3 Activation puts all charms on cooldown for 15 turns.
Infused by psionic forces
2.00 Encumbrance.
Changes resistances: +21% lightning
Changes resistances penetration: +15% temporal
Changes damage: +15% lightning / +27% temporal
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to blast the opponent's mind dealing 250 mind damage and silencing them for 4 turns
evasive iron torque of psionic shield [power 23] (18/25 cooldown) Type: charm / torque ; tier 1 Activation puts all charms on cooldown for 25 turns.
Infused by psionic forces
2.00 Encumbrance.
When used:
* Gain a 10% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.
iron torque of psionic shield 'Unlightbearer' [power 25] (18/25 cooldown) Type: charm / torque ; tier 1 Activation puts all charms on cooldown for 25 turns.
Infused by psionic forces
2.00 Encumbrance.
Changes stats: +2 Str / +1 Mag / +4 Wil
Changes resistances: +6% darkness
Changes resistances penetration: +5% darkness
Light radius: +1
It can be used to setup a psionic shield, reducing all damage taken by 25 for 5 turns
When used:
* Reduce 2 talent cooldowns by 2.
Torques are made by powerful psionics to store psionic powers.
5 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
3 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
6 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
3 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
5 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.