dds the level 2 Dwarf Stone Warden by juutang69 (2024)

Spell / Eldritch shield1.30
  • Effective talent level: 1.3
    Use mode: Activated
    Mana cost: 15.2
    Equilibrium cost: 3
    Range: melee/personal
    Cooldown: 10
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for 122% arcane damage.
    If either attack hits, the target will be stunned for 2 turns.
    The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
    Damage increases with Spellpower.

    Eldritch Blow
1/5
  • Effective talent level: 0.0
    Use mode: Sustained
    Sustain mana cost: 50
    Sustain equilibrium cost: 15
    Range: melee/personal
    Cooldown: 30
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Imbues your shields with arcane power, dealing 0.94 arcane damage with each melee strike and 0.66 arcane damage when hit.
    The damage will increase with Spellpower.

    Eldritch Infusion
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Mana cost: 45.6
    Equilibrium cost: 20
    Range: melee/personal
    Cooldown: 12
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60% Nature damage.
    If any of the attacks hit, the target will be dazed for 0 turns.
    The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.

    Eldritch Fury
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Mana cost: 45.6
    Equilibrium cost: 10
    Range: melee/personal
    Cooldown: 20
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Slam your shield on the ground creating a shockwave.
    You performa a melee attack for 130% Arcane damage against everyone within radius 0.

    Eldritch Slam
0/5Spell / Earth1.201/5
  • Effective talent level: 0.0
    Use mode: Activated
    Mana cost: 22.8
    Range: melee/personal
    Cooldown: 6
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 1.
    The beam also affect any creatures in its path, dealing 11.10 physical damage to all.
    The damage will increase with your Spellpower.

    Pulverizing Auger
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Mana cost: 60.8
    Range: melee/personal
    Cooldown: 12
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Conjures a mudslide, dealing 5.58 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
    The damage will increase with your Spellpower.

    Mudslide
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Mana cost: 76
    Range: 7
    Cooldown: 40
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a spell
    Description: Entomb yourself in a wall of stone for 2 turns.
    At level 4, it becomes targetable.
    Any hostile creature caught in the radius will also suffer 7.52 physical damage.
    Duration and damage will improve with your Spellpower.

    Stone Wall
0/5Wild-gift / Earthen power1.30
  • Effective talent level: 2.6
    Use mode: Passive
    Description: The first time you take damage each turn, you regenerate 10% of the damage dealt as mana (up to a maximum of 7.98) and 12% as equilibrium (up to 7.37).
    Increases Physical Power by 26, increases damage done with shields by 36%, and allows you to dual-wield shields.
    Also, all of your melee attacks will perform a shield bash in addition to their normal effects.

    Stoneshield
2/5
  • Effective talent level: 0.0
    Use mode: Passive
    Description: When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non physical attacks.
    Non physical damage is reduced by 60% of your total armour value (ignoring hardiness).

    Stone Fortress
0/5
  • Effective talent level: 0.0
    Use mode: Sustained
    Sustain equilibrium cost: 15
    Range: melee/personal
    Cooldown: 30
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Sharp shards of stone grow from your shields.
    When you are hit in melee, you will get a free attack against the attacker with the shards doing 40% shield damage (as Nature).
    This effect can only happen once per turn.

    Shards
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 10
    Range: melee/personal
    Cooldown: 20
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 77 damage.
    Your equilibrium will increase by twice the damage absorbed.
    When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy.
    The storm inflicts Arcane damage equal to the converted equilibrium (maximum 0) against everyone around you in a radius 0.
    Also while resting you will passively regenerate 0.00 mana each turn.
    The shield strength will increase with Willpower

    Eldritch Stone
0/5Wild-gift / Earthen vines1.30
  • Effective talent level: 1.3
    Use mode: Sustained
    Sustain equilibrium cost: 15
    Range: melee/personal
    Cooldown: 10
    Travel Speed: instantaneous
    Usage Speed: instant
    Is: a nature gift
    Description: From the ground around you, you form living stone vines extending from your feet.
    Each turn, the vines will attempt to seize a random target within radius 4.
    Affected creatures are pinned to the ground and take 4.8 Physical damage each turn for 5 turns.
    A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than 8 grids away from you.
    The chance to affect targets and damage increase with talent level and Willpower.
    While earthen vines are active your movement speed is reduced by 50%.

    Stone Vines
1/5
  • Effective talent level: 0.0
    Use mode: Passive
    Description: Each time one of your stone vines deals damage to a creature it will restore 0.3 equilibrium and 0.0 mana.
    Your vines also become infused with eldritch energies, dealing an additional 0.9 arcane damage.

    Eldritch Vines
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 15
    Range: 20
    Cooldown: 13
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range 20).
    Merging with the stone is beneficial for you, healing 119.48 life (increases with Willpower).
    This will not break Body of Stone.

    Rockwalk
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 15
    Range: 20
    Cooldown: 13
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
    Merging with the stone is detrimental for the target, dealing 90.7 physical damage.
    The damage will increases with your Willpower.

    Rockswallow
0/5Wild-gift / Dwarven nature1.30
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 20
    Range: melee/personal
    Cooldown: 30
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for 2 turns.
    Your Crystaline Half will attack your foes with earthen missiles.
    Your Stone Half will taunt your foes to protect you.
    This power can not be called upon while under the effect of Deeprock Form.

    Elemental Split
0/5
  • Effective talent level: 0.0
    Use mode: Passive
    Description: Your halves learn new talents.
    Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed.
    Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half.
    The level of those talents is 0.

    Power Core
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 10
    Range: melee/personal
    Cooldown: 6
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: You call upon the immediate help of your Halves.
    Your Stone Half will trade places with you and all creatures currently targetting you in a radius of 0 will target it instead.
    Your Crystaline Half will instantly fire a volley of level 0 earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius 0.

    Dwarven Unity
0/5
  • Effective talent level: 0.0
    Use mode: Activated
    Equilibrium cost: 10
    Range: melee/personal
    Cooldown: 20
    Travel Speed: instantaneous
    Usage Speed: 1 turn
    Is: a nature gift
    Description: Merges your halves back into you, cleansing your body of 5 detrimental magical, mental or physical effects.
    Each half also heals you for 13 and releases a shockwave dealing 12.54 Nature damage in a radius 3.

    Mergeback
0/5
dds the level 2 Dwarf Stone Warden by juutang69 (2024)
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