Effective talent level: 1.3
Eldritch Blow
Use mode: Activated
Mana cost: 15.2
Equilibrium cost: 3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for 122% arcane damage.
If either attack hits, the target will be stunned for 2 turns.
The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
Damage increases with Spellpower.
Effective talent level: 0.0
Eldritch Infusion
Use mode: Sustained
Sustain mana cost: 50
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Imbues your shields with arcane power, dealing 0.94 arcane damage with each melee strike and 0.66 arcane damage when hit.
The damage will increase with Spellpower.
Effective talent level: 0.0
Eldritch Fury
Use mode: Activated
Mana cost: 45.6
Equilibrium cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing 60% Nature damage.
If any of the attacks hit, the target will be dazed for 0 turns.
The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
Effective talent level: 0.0
Eldritch Slam
Use mode: Activated
Mana cost: 45.6
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Slam your shield on the ground creating a shockwave.
You performa a melee attack for 130% Arcane damage against everyone within radius 0.
Effective talent level: 1.2
Stone Skin
Use mode: Sustained
Sustain mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: The caster's skin grows as hard as stone, granting a 3 bonus to Armour.
The bonus to Armour will increase with your Spellpower.
Effective talent level: 0.0
Pulverizing Auger
Use mode: Activated
Mana cost: 22.8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 1.
The beam also affect any creatures in its path, dealing 11.10 physical damage to all.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Mudslide
Use mode: Activated
Mana cost: 60.8
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Conjures a mudslide, dealing 5.58 physical damage in a radius of 0. Any creatures caught inside will be knocked back.
The damage will increase with your Spellpower.
Effective talent level: 0.0
Stone Wall
Use mode: Activated
Mana cost: 76
Range: 7
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Entomb yourself in a wall of stone for 2 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 7.52 physical damage.
Duration and damage will improve with your Spellpower.
Effective talent level: 2.6
Stoneshield
Use mode: Passive
Description: The first time you take damage each turn, you regenerate 10% of the damage dealt as mana (up to a maximum of 7.98) and 12% as equilibrium (up to 7.37).
Increases Physical Power by 26, increases damage done with shields by 36%, and allows you to dual-wield shields.
Also, all of your melee attacks will perform a shield bash in addition to their normal effects.
Effective talent level: 0.0
Stone Fortress
Use mode: Passive
Description: When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non physical attacks.
Non physical damage is reduced by 60% of your total armour value (ignoring hardiness).
Effective talent level: 0.0
Shards
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Sharp shards of stone grow from your shields.
When you are hit in melee, you will get a free attack against the attacker with the shards doing 40% shield damage (as Nature).
This effect can only happen once per turn.
Effective talent level: 0.0
Eldritch Stone
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Creates a shield of impenetrable stone around you for 7 turns, absorbing up to 77 damage.
Your equilibrium will increase by twice the damage absorbed.
When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy.
The storm inflicts Arcane damage equal to the converted equilibrium (maximum 0) against everyone around you in a radius 0.
Also while resting you will passively regenerate 0.00 mana each turn.
The shield strength will increase with Willpower
Effective talent level: 1.3
Stone Vines
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: From the ground around you, you form living stone vines extending from your feet.
Each turn, the vines will attempt to seize a random target within radius 4.
Affected creatures are pinned to the ground and take 4.8 Physical damage each turn for 5 turns.
A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than 8 grids away from you.
The chance to affect targets and damage increase with talent level and Willpower.
While earthen vines are active your movement speed is reduced by 50%.
Effective talent level: 0.0
Eldritch Vines
Use mode: Passive
Description: Each time one of your stone vines deals damage to a creature it will restore 0.3 equilibrium and 0.0 mana.
Your vines also become infused with eldritch energies, dealing an additional 0.9 arcane damage.
Effective talent level: 0.0
Rockwalk
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range 20).
Merging with the stone is beneficial for you, healing 119.48 life (increases with Willpower).
This will not break Body of Stone.
Effective talent level: 0.0
Rockswallow
Use mode: Activated
Equilibrium cost: 15
Range: 20
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Merge your target (within range 20) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
Merging with the stone is detrimental for the target, dealing 90.7 physical damage.
The damage will increases with your Willpower.
Effective talent level: 0.0
Elemental Split
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for 2 turns.
Your Crystaline Half will attack your foes with earthen missiles.
Your Stone Half will taunt your foes to protect you.
This power can not be called upon while under the effect of Deeprock Form.
Effective talent level: 0.0
Power Core
Use mode: Passive
Description: Your halves learn new talents.
Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed.
Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half.
The level of those talents is 0.
Effective talent level: 0.0
Dwarven Unity
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: You call upon the immediate help of your Halves.
Your Stone Half will trade places with you and all creatures currently targetting you in a radius of 0 will target it instead.
Your Crystaline Half will instantly fire a volley of level 0 earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius 0.
Effective talent level: 0.0
Mergeback
Use mode: Activated
Equilibrium cost: 10
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Merges your halves back into you, cleansing your body of 5 detrimental magical, mental or physical effects.
Each half also heals you for 13 and releases a shockwave dealing 12.54 Nature damage in a radius 3.